Add renderer depth state contract
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@@ -419,9 +419,9 @@ context, render device, shader program descriptor, mesh, render target,
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readback byte-size helpers, texture-upload/readback command validation,
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frame-capture byte-size helpers, frame-capture command validation,
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render-target blit validation, texture-slot binding validation, blend-state
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validation, scissor-state validation, trace interface validation, and the
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canonical PanoPainter shader catalog now consumed by the legacy OpenGL app
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initialization path.
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validation, scissor-state validation, depth-state validation, trace interface
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validation, and the canonical PanoPainter shader catalog now consumed by the
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legacy OpenGL app initialization path.
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`pp_renderer_gl` now exists as the first OpenGL backend library and owns pure
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OpenGL capability detection for framebuffer fetch, map-buffer alignment, and
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float texture support. It also owns the OpenGL texture upload-type mapping used
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@@ -724,7 +724,7 @@ Results:
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validation, texture-upload byte-count validation, frame-capture byte-size and
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command-order validation, render-target blit validation, texture-slot binding
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validation, blend-state validation, scissor-state validation, recording
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scissor/blend/texture-bind/upload/readback/frame-capture/blit command
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scissor/depth/blend/texture-bind/upload/readback/frame-capture/blit command
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capture, and invalid catalog rejection.
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- `pp_paint_renderer_compositor_tests` passed.
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- `pp_ui_core_color_tests` passed.
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@@ -819,16 +819,16 @@ Results:
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reintroduces raw `GL_*`/`WGL_*` constants outside the allowed legacy OpenGL
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implementation files.
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- `pp_renderer_api` now includes a headless `RecordingRenderDevice` with strict
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command-order/scissor-state/blend-state/texture-bind/texture-upload/readback/
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frame-capture/blit validation; it records commands, trace markers, scissor
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state, blend state, texture binds, uploads/readbacks, frame captures, and
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render-target blits, giving automation a backend-neutral render path that
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does not require a window or GL context.
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command-order/scissor-state/depth-state/blend-state/texture-bind/
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texture-upload/readback/frame-capture/blit validation; it records commands,
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trace markers, scissor state, depth state, blend state, texture binds,
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uploads/readbacks, frame captures, and render-target blits, giving automation
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a backend-neutral render path that does not require a window or GL context.
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- `pano_cli record-render` exercises that headless recording renderer and emits
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JSON command counts, target dimensions, backend name, trace/draw summary, and
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scissor/blend-state plus texture-bind/upload/readback/frame-capture/blit
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command/byte totals for agent automation, with an expected-failure smoke for
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oversized render/readback targets.
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scissor/depth/blend-state plus texture-bind/upload/readback/frame-capture/
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blit command/byte totals for agent automation, with an expected-failure smoke
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for oversized render/readback targets.
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- `pano_cli simulate-document-history` exercises pure document history
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apply/undo/redo behavior and emits JSON layer/frame/history state for agent
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automation.
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