Trim stroke mix callsite
This commit is contained in:
@@ -97,6 +97,8 @@ agent or engineer to remove them without reconstructing context from chat.
|
||||
- 2026-06-13: `LATER-003` was narrowed again. `Canvas::stroke_draw_mix()`
|
||||
now routes the remaining framebuffer setup callbacks through a local helper,
|
||||
leaving the method with only shell assembly and executor dispatch.
|
||||
- 2026-06-13: `LATER-003` was narrowed again. `Canvas::stroke_draw_mix()`
|
||||
now keeps only retained shell assembly and executor dispatch at the callsite.
|
||||
- 2026-06-13: `DEBT-0036` was narrowed again. `NodeStrokePreview::draw_stroke_immediate()`
|
||||
now routes final composite execution and preview copy-back through a retained
|
||||
local wrapper, leaving the call site with only sequence wiring.
|
||||
|
||||
@@ -641,6 +641,9 @@ Progress Notes:
|
||||
- 2026-06-13: `Canvas::stroke_draw_mix()` now routes the remaining framebuffer
|
||||
setup callbacks through a local helper, leaving the method with only shell
|
||||
assembly and executor dispatch.
|
||||
- 2026-06-13: `Canvas::stroke_draw_mix()` now keeps just the retained shell
|
||||
assembly and executor dispatch at the callsite; the framebuffer setup
|
||||
callbacks are isolated in the helper.
|
||||
- 2026-06-13: `Canvas::stroke_draw_samples()` now reuses a retained destination
|
||||
texture dispatch helper for the live sample path; `Canvas` still owns the
|
||||
concrete face textures and callback execution.
|
||||
|
||||
Reference in New Issue
Block a user