use highp on iOS blending shader
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@@ -95,14 +95,14 @@ void App::initShaders()
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"uniform int blend_mode;\n"
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"in mediump vec2 uv;\n"
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#ifdef __IOS__
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"inout mediump vec4 frag;\n"
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"inout highp vec4 frag;\n"
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#else
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"out mediump vec4 frag;\n"
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#endif
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SHADER_FUNCTION_BLEND
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"void main() {\n"
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#ifdef __IOS__
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" mediump vec4 bg = frag;\n"
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" highp vec4 bg = frag;\n"
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#else
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" mediump vec4 bg = texture(tex_bg, uv);\n"
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#endif
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