Move framebuffer setup mapping to renderer gl

This commit is contained in:
2026-06-02 06:35:07 +02:00
parent 43e3a74c42
commit e00eec30d4
6 changed files with 202 additions and 54 deletions

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@@ -135,9 +135,11 @@ Known local toolchain state:
used by `RTT` diagnostics. It also owns and
validates framebuffer blit color mask and linear/nearest filters used by
`RTT::resize` and `RTT::copy`, plus the default linear clamp-to-edge
render-target texture parameters used by `RTT::create`. It also validates
Shape index-type and fill/stroke primitive-mode mapping used by the legacy
mesh draw path, plus the PanoPainter cube-face to OpenGL texture-target
render-target texture parameters, texture/renderbuffer targets, depth format,
framebuffer targets, binding queries, attachment points, and completion
status used by `RTT::create` and framebuffer bind/restore paths. It also
validates Shape index-type and fill/stroke primitive-mode mapping used by the
legacy mesh draw path, plus the PanoPainter cube-face to OpenGL texture-target
mapping used by `TextureCube`.
It also owns and validates sampler wrap S/T/R, min/mag filter, and desktop
border-color parameter mapping used by legacy `Sampler`. The PanoPainter

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@@ -394,15 +394,17 @@ format mapping for `Texture2D` image uploads and framebuffer status naming for
pixel-buffer target/usage/access tokens used by `RTT` and `PBO` readbacks now
live in `pp_renderer_gl`. The framebuffer blit color mask and linear/nearest
filter tokens used by `RTT::resize` and `RTT::copy`, plus the default
render-target texture parameters used by `RTT::create`, also live in
render-target texture parameters, texture/renderbuffer targets, depth format,
framebuffer targets, binding queries, attachment points, and completion status
used by `RTT::create` and framebuffer bind/restore paths, also live in
`pp_renderer_gl`.
Mesh index-type and primitive-mode
decisions used by legacy `Shape` drawing and the PanoPainter cube-face to
OpenGL texture-target mapping used by `TextureCube` also live in
`pp_renderer_gl`. The legacy app delegates extension, upload-format,
framebuffer diagnostic, framebuffer blit, render-target texture parameter,
mesh draw-mode, and cube-face texture-target interpretation to that backend
library. Sampler wrap, min/mag filter, and desktop border-color parameter
framebuffer diagnostic, framebuffer blit, render-target setup, mesh draw-mode,
and cube-face texture-target interpretation to that backend library. Sampler
wrap, min/mag filter, and desktop border-color parameter
mapping for legacy `Sampler` also lives in `pp_renderer_gl`. The PanoPainter shader attribute
binding catalog also lives in `pp_renderer_gl` and is consumed by legacy
`Shader` creation. Shader uniform hashing, catalog validation, active-uniform

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@@ -24,6 +24,16 @@ constexpr std::uint32_t gl_rgb8 = 0x8051U;
constexpr std::uint32_t gl_rgba8 = 0x8058U;
constexpr std::uint32_t gl_rgba32f = 0x8814U;
constexpr std::uint32_t gl_rgba16f = 0x881AU;
constexpr std::uint32_t gl_texture_2d = 0x0DE1U;
constexpr std::uint32_t gl_renderbuffer = 0x8D41U;
constexpr std::uint32_t gl_depth_component24 = 0x81A6U;
constexpr std::uint32_t gl_framebuffer = 0x8D40U;
constexpr std::uint32_t gl_read_framebuffer = 0x8CA8U;
constexpr std::uint32_t gl_draw_framebuffer = 0x8CA9U;
constexpr std::uint32_t gl_draw_framebuffer_binding = 0x8CA6U;
constexpr std::uint32_t gl_read_framebuffer_binding = 0x8CAAU;
constexpr std::uint32_t gl_color_attachment0 = 0x8CE0U;
constexpr std::uint32_t gl_depth_attachment = 0x8D00U;
constexpr std::uint32_t gl_framebuffer_complete = 0x8CD5U;
constexpr std::uint32_t gl_framebuffer_incomplete_attachment = 0x8CD6U;
constexpr std::uint32_t gl_framebuffer_incomplete_missing_attachment = 0x8CD7U;
@@ -173,6 +183,61 @@ std::uint32_t pixel_buffer_map_read_access() noexcept
return gl_map_read_bit;
}
std::uint32_t texture_2d_target() noexcept
{
return gl_texture_2d;
}
std::uint32_t renderbuffer_target() noexcept
{
return gl_renderbuffer;
}
std::uint32_t depth_component24_format() noexcept
{
return gl_depth_component24;
}
std::uint32_t framebuffer_target() noexcept
{
return gl_framebuffer;
}
std::uint32_t draw_framebuffer_target() noexcept
{
return gl_draw_framebuffer;
}
std::uint32_t read_framebuffer_target() noexcept
{
return gl_read_framebuffer;
}
std::uint32_t draw_framebuffer_binding_query() noexcept
{
return gl_draw_framebuffer_binding;
}
std::uint32_t read_framebuffer_binding_query() noexcept
{
return gl_read_framebuffer_binding;
}
std::uint32_t framebuffer_color_attachment() noexcept
{
return gl_color_attachment0;
}
std::uint32_t framebuffer_depth_attachment() noexcept
{
return gl_depth_attachment;
}
std::uint32_t framebuffer_complete_status() noexcept
{
return gl_framebuffer_complete;
}
const char* framebuffer_status_name(std::uint32_t status) noexcept
{
switch (status) {

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@@ -54,6 +54,17 @@ struct OpenGlReadbackFormat {
[[nodiscard]] std::uint32_t pixel_unpack_buffer_target() noexcept;
[[nodiscard]] std::uint32_t pixel_buffer_stream_read_usage() noexcept;
[[nodiscard]] std::uint32_t pixel_buffer_map_read_access() noexcept;
[[nodiscard]] std::uint32_t texture_2d_target() noexcept;
[[nodiscard]] std::uint32_t renderbuffer_target() noexcept;
[[nodiscard]] std::uint32_t depth_component24_format() noexcept;
[[nodiscard]] std::uint32_t framebuffer_target() noexcept;
[[nodiscard]] std::uint32_t draw_framebuffer_target() noexcept;
[[nodiscard]] std::uint32_t read_framebuffer_target() noexcept;
[[nodiscard]] std::uint32_t draw_framebuffer_binding_query() noexcept;
[[nodiscard]] std::uint32_t read_framebuffer_binding_query() noexcept;
[[nodiscard]] std::uint32_t framebuffer_color_attachment() noexcept;
[[nodiscard]] std::uint32_t framebuffer_depth_attachment() noexcept;
[[nodiscard]] std::uint32_t framebuffer_complete_status() noexcept;
[[nodiscard]] const char* framebuffer_status_name(std::uint32_t status) noexcept;
[[nodiscard]] std::uint32_t framebuffer_color_buffer_mask() noexcept;
[[nodiscard]] std::uint32_t framebuffer_blit_filter(bool linear) noexcept;

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@@ -7,6 +7,45 @@
#include <cstdint>
namespace {
[[nodiscard]] GLenum texture_2d_target() noexcept
{
return static_cast<GLenum>(pp::renderer::gl::texture_2d_target());
}
[[nodiscard]] GLenum renderbuffer_target() noexcept
{
return static_cast<GLenum>(pp::renderer::gl::renderbuffer_target());
}
[[nodiscard]] GLenum framebuffer_target() noexcept
{
return static_cast<GLenum>(pp::renderer::gl::framebuffer_target());
}
[[nodiscard]] GLenum draw_framebuffer_target() noexcept
{
return static_cast<GLenum>(pp::renderer::gl::draw_framebuffer_target());
}
[[nodiscard]] GLenum read_framebuffer_target() noexcept
{
return static_cast<GLenum>(pp::renderer::gl::read_framebuffer_target());
}
[[nodiscard]] GLenum draw_framebuffer_binding_query() noexcept
{
return static_cast<GLenum>(pp::renderer::gl::draw_framebuffer_binding_query());
}
[[nodiscard]] GLenum read_framebuffer_binding_query() noexcept
{
return static_cast<GLenum>(pp::renderer::gl::read_framebuffer_binding_query());
}
}
RTT& RTT::operator=(RTT&& other)
{
int_fmt = other.int_fmt;
@@ -73,8 +112,8 @@ bool RTT::resize(int width, int height)
App::I->render_task([&]
{
glGetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING, &oldDFboID);
glGetIntegerv(GL_READ_FRAMEBUFFER_BINDING, &oldRFboID);
glGetIntegerv(draw_framebuffer_binding_query(), &oldDFboID);
glGetIntegerv(read_framebuffer_binding_query(), &oldRFboID);
ret = new_rtt.create(width, height, -1, int_fmt, rboID != 0);
if (!ret)
@@ -83,8 +122,8 @@ bool RTT::resize(int width, int height)
return;
}
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, new_rtt.fboID);
glBindFramebuffer(GL_READ_FRAMEBUFFER, fboID);
glBindFramebuffer(draw_framebuffer_target(), new_rtt.fboID);
glBindFramebuffer(read_framebuffer_target(), fboID);
glBlitFramebuffer(
0,
0,
@@ -97,8 +136,8 @@ bool RTT::resize(int width, int height)
static_cast<GLbitfield>(pp::renderer::gl::framebuffer_color_buffer_mask()),
static_cast<GLenum>(pp::renderer::gl::framebuffer_blit_filter(true)));
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, oldDFboID);
glBindFramebuffer(GL_READ_FRAMEBUFFER, oldRFboID);
glBindFramebuffer(draw_framebuffer_target(), oldDFboID);
glBindFramebuffer(read_framebuffer_target(), oldRFboID);
destroy();
});
@@ -151,17 +190,17 @@ void RTT::copy(const RTT & source)
{
GLint old_draw = 0;
GLint old_read = 0;
glGetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING, &old_draw);
glGetIntegerv(GL_READ_FRAMEBUFFER_BINDING, &old_read);
glGetIntegerv(draw_framebuffer_binding_query(), &old_draw);
glGetIntegerv(read_framebuffer_binding_query(), &old_read);
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fboID);
glBindFramebuffer(GL_READ_FRAMEBUFFER, source.fboID);
glBindFramebuffer(draw_framebuffer_target(), fboID);
glBindFramebuffer(read_framebuffer_target(), source.fboID);
glBlitFramebuffer(0, 0, source.w, source.h, 0, 0, w, h,
static_cast<GLbitfield>(pp::renderer::gl::framebuffer_color_buffer_mask()),
static_cast<GLenum>(pp::renderer::gl::framebuffer_blit_filter(true)));
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, old_draw);
glBindFramebuffer(GL_READ_FRAMEBUFFER, old_read);
glBindFramebuffer(draw_framebuffer_target(), old_draw);
glBindFramebuffer(read_framebuffer_target(), old_read);
});
}
@@ -175,17 +214,17 @@ void RTT::copy(const RTT& source, const glm::vec4& rect)
GLint old_draw = 0;
GLint old_read = 0;
glGetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING, &old_draw);
glGetIntegerv(GL_READ_FRAMEBUFFER_BINDING, &old_read);
glGetIntegerv(draw_framebuffer_binding_query(), &old_draw);
glGetIntegerv(read_framebuffer_binding_query(), &old_read);
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fboID);
glBindFramebuffer(GL_READ_FRAMEBUFFER, source.fboID);
glBindFramebuffer(draw_framebuffer_target(), fboID);
glBindFramebuffer(read_framebuffer_target(), source.fboID);
glBlitFramebuffer(r.x, r.y, r.z, r.w, r.x, r.y, r.z, r.w,
static_cast<GLbitfield>(pp::renderer::gl::framebuffer_color_buffer_mask()),
static_cast<GLenum>(pp::renderer::gl::framebuffer_blit_filter(false)));
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, old_draw);
glBindFramebuffer(GL_READ_FRAMEBUFFER, old_read);
glBindFramebuffer(draw_framebuffer_target(), old_draw);
glBindFramebuffer(read_framebuffer_target(), old_read);
});
}
@@ -222,56 +261,69 @@ bool RTT::create(int width, int height, int tex/* = -1*/, GLint internal_format,
const auto ifmt = static_cast<GLenum>(
pp::renderer::gl::texture_upload_type_for_internal_format(static_cast<std::uint32_t>(internal_format)));
glBindTexture(GL_TEXTURE_2D, texID);
glBindTexture(texture_2d_target(), texID);
if (tex == -1)
glTexImage2D(GL_TEXTURE_2D, 0, internal_format, width, height, 0, GL_RGBA, ifmt, 0);
glTexImage2D(texture_2d_target(), 0, internal_format, width, height, 0, GL_RGBA, ifmt, 0);
for (const auto parameter : pp::renderer::gl::default_render_target_texture_parameters())
{
glTexParameterf(
GL_TEXTURE_2D,
texture_2d_target(),
static_cast<GLenum>(parameter.name),
static_cast<GLfloat>(parameter.value));
}
glBindTexture(GL_TEXTURE_2D, 0);
glBindTexture(texture_2d_target(), 0);
// Create a renderbuffer object to store depth info
if (depth_buffer)
{
glGenRenderbuffers(1, &rboID);
glBindRenderbuffer(GL_RENDERBUFFER, rboID);
glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT24, width, height);
glBindRenderbuffer(GL_RENDERBUFFER, 0);
glBindRenderbuffer(renderbuffer_target(), rboID);
glRenderbufferStorage(
renderbuffer_target(),
static_cast<GLenum>(pp::renderer::gl::depth_component24_format()),
width,
height);
glBindRenderbuffer(renderbuffer_target(), 0);
}
GLint oldFboID;
glGetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING, &oldFboID);
glGetIntegerv(draw_framebuffer_binding_query(), &oldFboID);
// Create a framebuffer object
glGenFramebuffers(1, &fboID);
glBindFramebuffer(GL_FRAMEBUFFER, fboID);
glBindFramebuffer(framebuffer_target(), fboID);
//LOG("RTT CREATE %d - tex %d", fboID, texID);
// Attach the texture to FBO color attachment point
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texID, 0);
glFramebufferTexture2D(
framebuffer_target(),
static_cast<GLenum>(pp::renderer::gl::framebuffer_color_attachment()),
texture_2d_target(),
texID,
0);
if (depth_buffer)
{
// Attach the renderbuffer to depth attachment point
glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, rboID);
glFramebufferRenderbuffer(
framebuffer_target(),
static_cast<GLenum>(pp::renderer::gl::framebuffer_depth_attachment()),
renderbuffer_target(),
rboID);
}
// Check FBO status
status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
if (status != GL_FRAMEBUFFER_COMPLETE)
status = glCheckFramebufferStatus(framebuffer_target());
if (status != static_cast<GLenum>(pp::renderer::gl::framebuffer_complete_status()))
LOG("RTT::create failed because: %s",
pp::renderer::gl::framebuffer_status_name(static_cast<std::uint32_t>(status)));
// Switch back to window-system-provided framebuffer
glBindFramebuffer(GL_FRAMEBUFFER, oldFboID);
glBindFramebuffer(framebuffer_target(), oldFboID);
oldRFboID = 0;
oldDFboID = 0;
});
return status == GL_FRAMEBUFFER_COMPLETE;
return status == static_cast<GLenum>(pp::renderer::gl::framebuffer_complete_status());
}
void RTT::bindFramebuffer()
@@ -286,10 +338,10 @@ void RTT::bindFramebuffer()
#endif
}
#endif // _DEBUG
glGetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING, &oldDFboID);
glGetIntegerv(GL_READ_FRAMEBUFFER_BINDING, &oldRFboID);
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fboID);
glBindFramebuffer(GL_READ_FRAMEBUFFER, fboID);
glGetIntegerv(draw_framebuffer_binding_query(), &oldDFboID);
glGetIntegerv(read_framebuffer_binding_query(), &oldRFboID);
glBindFramebuffer(draw_framebuffer_target(), fboID);
glBindFramebuffer(read_framebuffer_target(), fboID);
bound = true;
}
@@ -298,8 +350,8 @@ void RTT::unbindFramebuffer()
assert(App::I->is_render_thread());
if (!bound)
return;
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, oldDFboID);
glBindFramebuffer(GL_READ_FRAMEBUFFER, oldRFboID);
glBindFramebuffer(draw_framebuffer_target(), oldDFboID);
glBindFramebuffer(read_framebuffer_target(), oldRFboID);
oldRFboID = 0;
oldDFboID = 0;
bound = false;
@@ -360,8 +412,8 @@ uint8_t* RTT::readTextureData(uint8_t* buffer) const noexcept
{
const auto readback = pp::renderer::gl::rgba8_readback_format();
GLint old;
glGetIntegerv(GL_READ_FRAMEBUFFER_BINDING, &old);
glBindFramebuffer(GL_READ_FRAMEBUFFER, fboID);
glGetIntegerv(read_framebuffer_binding_query(), &old);
glBindFramebuffer(read_framebuffer_target(), fboID);
glReadPixels(
0,
0,
@@ -370,7 +422,7 @@ uint8_t* RTT::readTextureData(uint8_t* buffer) const noexcept
static_cast<GLenum>(readback.pixel_format),
static_cast<GLenum>(readback.component_type),
buffer);
glBindFramebuffer(GL_READ_FRAMEBUFFER, old);
glBindFramebuffer(read_framebuffer_target(), old);
});
return buffer;
}
@@ -385,8 +437,8 @@ float* RTT::readTextureDataFloat(float* buffer) const noexcept
{
const auto readback = pp::renderer::gl::rgba32f_readback_format();
GLint old;
glGetIntegerv(GL_READ_FRAMEBUFFER_BINDING, &old);
glBindFramebuffer(GL_READ_FRAMEBUFFER, fboID);
glGetIntegerv(read_framebuffer_binding_query(), &old);
glBindFramebuffer(read_framebuffer_target(), fboID);
glReadPixels(
0,
0,
@@ -395,7 +447,7 @@ float* RTT::readTextureDataFloat(float* buffer) const noexcept
static_cast<GLenum>(readback.pixel_format),
static_cast<GLenum>(readback.component_type),
buffer);
glBindFramebuffer(GL_READ_FRAMEBUFFER, old);
glBindFramebuffer(read_framebuffer_target(), old);
});
return buffer;
}
@@ -422,13 +474,13 @@ float * RTT::createBufferFloat() const noexcept
void RTT::bindTexture()
{
assert(App::I->is_render_thread());
glBindTexture(GL_TEXTURE_2D, texID);
glBindTexture(texture_2d_target(), texID);
}
void RTT::unbindTexture()
{
assert(App::I->is_render_thread());
glBindTexture(GL_TEXTURE_2D, 0);
glBindTexture(texture_2d_target(), 0);
}
Image RTT::get_image() const noexcept

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@@ -142,6 +142,7 @@ void maps_pixel_buffer_parameters(pp::tests::Harness& h)
void names_framebuffer_status_codes(pp::tests::Harness& h)
{
PP_EXPECT(h, pp::renderer::gl::framebuffer_complete_status() == 0x8CD5U);
PP_EXPECT(h, pp::renderer::gl::framebuffer_status_name(0x8CD5U) == std::string_view("GL_FRAMEBUFFER_COMPLETE"));
PP_EXPECT(h, pp::renderer::gl::framebuffer_status_name(0x8219U) == std::string_view("GL_FRAMEBUFFER_UNDEFINED"));
PP_EXPECT(h, pp::renderer::gl::framebuffer_status_name(0x8CD6U)
@@ -159,6 +160,20 @@ void names_framebuffer_status_codes(pp::tests::Harness& h)
PP_EXPECT(h, pp::renderer::gl::framebuffer_status_name(0U) == std::string_view("UNKNOWN"));
}
void maps_framebuffer_render_target_parameters(pp::tests::Harness& h)
{
PP_EXPECT(h, pp::renderer::gl::texture_2d_target() == 0x0DE1U);
PP_EXPECT(h, pp::renderer::gl::renderbuffer_target() == 0x8D41U);
PP_EXPECT(h, pp::renderer::gl::depth_component24_format() == 0x81A6U);
PP_EXPECT(h, pp::renderer::gl::framebuffer_target() == 0x8D40U);
PP_EXPECT(h, pp::renderer::gl::draw_framebuffer_target() == 0x8CA9U);
PP_EXPECT(h, pp::renderer::gl::read_framebuffer_target() == 0x8CA8U);
PP_EXPECT(h, pp::renderer::gl::draw_framebuffer_binding_query() == 0x8CA6U);
PP_EXPECT(h, pp::renderer::gl::read_framebuffer_binding_query() == 0x8CAAU);
PP_EXPECT(h, pp::renderer::gl::framebuffer_color_attachment() == 0x8CE0U);
PP_EXPECT(h, pp::renderer::gl::framebuffer_depth_attachment() == 0x8D00U);
}
void maps_framebuffer_blit_parameters(pp::tests::Harness& h)
{
PP_EXPECT(h, pp::renderer::gl::framebuffer_color_buffer_mask() == 0x00004000U);
@@ -349,6 +364,7 @@ int main()
harness.run("maps_readback_formats", maps_readback_formats);
harness.run("maps_pixel_buffer_parameters", maps_pixel_buffer_parameters);
harness.run("names_framebuffer_status_codes", names_framebuffer_status_codes);
harness.run("maps_framebuffer_render_target_parameters", maps_framebuffer_render_target_parameters);
harness.run("maps_framebuffer_blit_parameters", maps_framebuffer_blit_parameters);
harness.run("maps_shape_index_and_primitive_modes", maps_shape_index_and_primitive_modes);
harness.run("maps_panopainter_cube_faces_to_texture_targets", maps_panopainter_cube_faces_to_texture_targets);