Move framebuffer setup mapping to renderer gl
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@@ -135,9 +135,11 @@ Known local toolchain state:
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used by `RTT` diagnostics. It also owns and
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validates framebuffer blit color mask and linear/nearest filters used by
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`RTT::resize` and `RTT::copy`, plus the default linear clamp-to-edge
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render-target texture parameters used by `RTT::create`. It also validates
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Shape index-type and fill/stroke primitive-mode mapping used by the legacy
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mesh draw path, plus the PanoPainter cube-face to OpenGL texture-target
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render-target texture parameters, texture/renderbuffer targets, depth format,
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framebuffer targets, binding queries, attachment points, and completion
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status used by `RTT::create` and framebuffer bind/restore paths. It also
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validates Shape index-type and fill/stroke primitive-mode mapping used by the
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legacy mesh draw path, plus the PanoPainter cube-face to OpenGL texture-target
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mapping used by `TextureCube`.
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It also owns and validates sampler wrap S/T/R, min/mag filter, and desktop
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border-color parameter mapping used by legacy `Sampler`. The PanoPainter
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@@ -394,15 +394,17 @@ format mapping for `Texture2D` image uploads and framebuffer status naming for
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pixel-buffer target/usage/access tokens used by `RTT` and `PBO` readbacks now
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live in `pp_renderer_gl`. The framebuffer blit color mask and linear/nearest
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filter tokens used by `RTT::resize` and `RTT::copy`, plus the default
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render-target texture parameters used by `RTT::create`, also live in
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render-target texture parameters, texture/renderbuffer targets, depth format,
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framebuffer targets, binding queries, attachment points, and completion status
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used by `RTT::create` and framebuffer bind/restore paths, also live in
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`pp_renderer_gl`.
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Mesh index-type and primitive-mode
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decisions used by legacy `Shape` drawing and the PanoPainter cube-face to
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OpenGL texture-target mapping used by `TextureCube` also live in
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`pp_renderer_gl`. The legacy app delegates extension, upload-format,
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framebuffer diagnostic, framebuffer blit, render-target texture parameter,
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mesh draw-mode, and cube-face texture-target interpretation to that backend
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library. Sampler wrap, min/mag filter, and desktop border-color parameter
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framebuffer diagnostic, framebuffer blit, render-target setup, mesh draw-mode,
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and cube-face texture-target interpretation to that backend library. Sampler
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wrap, min/mag filter, and desktop border-color parameter
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mapping for legacy `Sampler` also lives in `pp_renderer_gl`. The PanoPainter shader attribute
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binding catalog also lives in `pp_renderer_gl` and is consumed by legacy
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`Shader` creation. Shader uniform hashing, catalog validation, active-uniform
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