Move framebuffer setup mapping to renderer gl
This commit is contained in:
@@ -54,6 +54,17 @@ struct OpenGlReadbackFormat {
|
||||
[[nodiscard]] std::uint32_t pixel_unpack_buffer_target() noexcept;
|
||||
[[nodiscard]] std::uint32_t pixel_buffer_stream_read_usage() noexcept;
|
||||
[[nodiscard]] std::uint32_t pixel_buffer_map_read_access() noexcept;
|
||||
[[nodiscard]] std::uint32_t texture_2d_target() noexcept;
|
||||
[[nodiscard]] std::uint32_t renderbuffer_target() noexcept;
|
||||
[[nodiscard]] std::uint32_t depth_component24_format() noexcept;
|
||||
[[nodiscard]] std::uint32_t framebuffer_target() noexcept;
|
||||
[[nodiscard]] std::uint32_t draw_framebuffer_target() noexcept;
|
||||
[[nodiscard]] std::uint32_t read_framebuffer_target() noexcept;
|
||||
[[nodiscard]] std::uint32_t draw_framebuffer_binding_query() noexcept;
|
||||
[[nodiscard]] std::uint32_t read_framebuffer_binding_query() noexcept;
|
||||
[[nodiscard]] std::uint32_t framebuffer_color_attachment() noexcept;
|
||||
[[nodiscard]] std::uint32_t framebuffer_depth_attachment() noexcept;
|
||||
[[nodiscard]] std::uint32_t framebuffer_complete_status() noexcept;
|
||||
[[nodiscard]] const char* framebuffer_status_name(std::uint32_t status) noexcept;
|
||||
[[nodiscard]] std::uint32_t framebuffer_color_buffer_mask() noexcept;
|
||||
[[nodiscard]] std::uint32_t framebuffer_blit_filter(bool linear) noexcept;
|
||||
|
||||
Reference in New Issue
Block a user