fixed layout parser adding stack based recursion, code needs being cleaned up but layout works quite well now, added code draw while resizing
This commit is contained in:
@@ -1,5 +1,13 @@
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<?xml version="1.0"?>
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<layout>
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<rect width="10" height="10" />
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<circle div="10" width="100%" inner_radius="10" outer_radius="50" />
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<flex dir="row" wrap="1" width="100%">
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<plane height="100" width="50%" min-width="500"/>
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<plane height="100%" width="50%" wrap="1" dir="col">
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<plane height="150" width="100%" />
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<plane height="50%" width="50%">
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<plane height="30" width="45" />
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<plane height="30" width="45" />
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</plane>
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</plane>
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</flex>
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</layout>
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247
engine/app.cpp
247
engine/app.cpp
@@ -9,6 +9,39 @@ void App::create()
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height = 800;
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}
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void App::update_layout()
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{
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YGNodeCalculateLayout(y_root, YGUndefined, YGUndefined, YGDirectionLTR);
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std::stack<YGNodeRef> y_stack;
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y_stack.push(y_root);
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auto y_current = y_root;
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while (y_current)
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{
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y_stack.pop();
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auto ctx = reinterpret_cast<glm::vec2*>(YGNodeGetContext(y_current));
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if (!ctx)
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{
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float x = YGNodeLayoutGetLeft(y_current);
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float y = YGNodeLayoutGetTop(y_current);
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ctx = new glm::vec2(x, y);
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YGNodeSetContext(y_current, ctx);
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}
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int n = YGNodeGetChildCount(y_current);
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for (int i = 0; i < n; i++)
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{
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auto y_child = YGNodeGetChild(y_current, i);
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auto ctx_child = reinterpret_cast<glm::vec2*>(YGNodeGetContext(y_child));
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if (!ctx_child) ctx_child = new glm::vec2();
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ctx_child->x = ctx->x + YGNodeLayoutGetLeft(y_child);
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ctx_child->y = ctx->y + YGNodeLayoutGetTop(y_child);
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YGNodeSetContext(y_child, ctx_child);
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y_stack.emplace(y_child);
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}
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y_current = y_stack.size() ? y_stack.top() : nullptr;
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}
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}
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void App::init()
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{
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static const char* shader_v =
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@@ -56,52 +89,131 @@ void App::init()
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auto w = att::Width(10.f);
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printf("type: %d\n", att::value("Height"));
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std::vector<std::unique_ptr<Shape>> s;
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auto y_root = YGNodeNew();
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y_root = YGNodeNew();
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YGNodeStyleSetWidth(y_root, width);
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YGNodeStyleSetHeight(y_root, height);
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YGNodeStyleSetFlexDirection(y_root, YGFlexDirectionRow);
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YGNodeStyleSetFlexWrap(y_root, YGWrapWrap);
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//YGNodeStyleSetJustifyContent(y_root, YGJustifyFlexStart);
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using NodePair = std::pair<YGNodeRef, tinyxml2::XMLElement*>;
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std::stack<NodePair> stack;
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tinyxml2::XMLDocument xml;
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auto ret = xml.LoadFile("data\\layout.xml");
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auto root = xml.RootElement();
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auto child = root->FirstChildElement();
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while (child)
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{
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printf("Element %s: ", child->Name());
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auto attr = child->FirstAttribute();
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auto y_node = YGNodeNew();
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std::unique_ptr<Shape> shape = std::make_unique<Plane>();
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while (attr)
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{
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const auto ka = att::value(attr->Name());
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printf("%s=%s ", attr->Name(), attr->Value());
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switch (ka)
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{
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case att::kAttribute::Width:
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if (strchr(attr->Value(), '%'))
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YGNodeStyleSetWidthPercent(y_node, attr->FloatValue());
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else
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YGNodeStyleSetWidth(y_node, attr->FloatValue());
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shape->attribs[ka] = std::make_unique<att::Width>(attr->FloatValue());
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break;
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case att::kAttribute::Height:
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if (strchr(attr->Value(), '%'))
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YGNodeStyleSetHeightPercent(y_node, attr->FloatValue());
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else
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YGNodeStyleSetHeight(y_node, attr->FloatValue());
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shape->attribs[ka] = std::make_unique<att::Height>(attr->FloatValue());
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break;
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}
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attr = attr->Next();
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}
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auto x_root = xml.RootElement();
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YGNodeInsertChild(y_root, y_node, 0);
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printf("\n");
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child = child->NextSiblingElement();
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NodePair current = { y_root, x_root };
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stack.push(current);
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while (current.first && current.second)
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{
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stack.pop();
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auto y_root = current.first;
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auto child = current.second->FirstChildElement();
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YGNodeStyleSetPosition(y_root, YGEdgeAll, 0);
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YGNodeStyleSetPadding(y_root, YGEdgeAll, 0);
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YGNodeStyleSetMargin(y_root, YGEdgeAll, 0);
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YGNodeStyleSetPositionType(y_root, YGPositionTypeRelative);
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YGNodeStyleSetPosition(y_root, YGEdgeAll, 0);
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YGNodeStyleSetPadding(y_root, YGEdgeAll, 0);
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YGNodeStyleSetMargin(y_root, YGEdgeAll, 0);
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while (child)
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{
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printf("Element %s: ", child->Name());
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auto y_node = YGNodeNew();
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stack.emplace(y_node, child);
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auto attr = child->FirstAttribute();
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if (strcmp("plane", child->Name()) == 0)
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{
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auto shape = std::make_unique<Plane>();
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shape->create<5>(100.f, 100.f);
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shape->y_node = y_node;
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shapes_list.push_back(std::move(shape));
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YGNodeSetContext(y_node, shape.get());
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}
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while (attr)
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{
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const auto ka = att::value(attr->Name());
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printf("%s=%s ", attr->Name(), attr->Value());
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switch (ka)
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{
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case att::kAttribute::Width:
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if (strchr(attr->Value(), '%'))
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YGNodeStyleSetWidthPercent(y_node, attr->FloatValue());
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else
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YGNodeStyleSetWidth(y_node, attr->FloatValue());
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break;
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case att::kAttribute::MinWidth:
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if (strchr(attr->Value(), '%'))
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YGNodeStyleSetMinWidthPercent(y_node, attr->FloatValue());
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else
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YGNodeStyleSetMinWidth(y_node, attr->FloatValue());
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break;
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case att::kAttribute::MaxWidth:
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YGNodeStyleSetMaxWidth(y_node, attr->FloatValue());
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break;
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case att::kAttribute::Height:
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if (strchr(attr->Value(), '%'))
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YGNodeStyleSetHeightPercent(y_node, attr->FloatValue());
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else
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YGNodeStyleSetHeight(y_node, attr->FloatValue());
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break;
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case att::kAttribute::MinHeight:
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YGNodeStyleSetMinHeight(y_node, attr->FloatValue());
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break;
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case att::kAttribute::MaxHeight:
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YGNodeStyleSetMaxHeight(y_node, attr->FloatValue());
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break;
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case att::kAttribute::Grow:
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YGNodeStyleSetFlexGrow(y_node, attr->FloatValue());
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break;
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case att::kAttribute::Shrink:
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YGNodeStyleSetFlexShrink(y_node, attr->FloatValue());
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break;
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case att::kAttribute::FlexDir:
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{
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YGFlexDirection dir = YGFlexDirectionRow;
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if (strcmp("col", attr->Value()) == 0)
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dir = YGFlexDirectionColumn;
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else if (strcmp("col-reverse", attr->Value()) == 0)
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dir = YGFlexDirectionColumnReverse;
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else if (strcmp("row", attr->Value()) == 0)
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dir = YGFlexDirectionRow;
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else if (strcmp("row-reverse", attr->Value()) == 0)
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dir = YGFlexDirectionRowReverse;
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YGNodeStyleSetFlexDirection(y_node, dir);
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break;
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}
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case att::kAttribute::FlexWrap:
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YGNodeStyleSetFlexWrap(y_node, attr->IntValue() ? YGWrapWrap : YGWrapNoWrap);
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break;
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}
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attr = attr->Next();
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}
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int n = YGNodeGetChildCount(y_root);
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YGNodeInsertChild(y_root, y_node, n);
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child = child->NextSiblingElement();
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printf("\n");
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}
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current = stack.size() ? stack.top() : NodePair{nullptr, nullptr};
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}
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update_layout();
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for (auto& s : shapes_list)
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{
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float w = YGNodeLayoutGetWidth(s->y_node);
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float h = YGNodeLayoutGetHeight(s->y_node);
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float x = YGNodeLayoutGetLeft(s->y_node);
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float y = YGNodeLayoutGetTop(s->y_node);
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printf("layout w=%f h=%f x=%f y=%f\n", w, h, x, y);
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}
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sampler.create();
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shader.create(shader_v, shader_f);
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shader_color.create(shader_color_v, shader_color_f);
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shader_uv.create(shader_v, shader_uv_f);
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plane.create<5>(50, 50);
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plane.create<5>(1, 1);
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circle.create<10>(25);
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circle2.create<10>(25, Circle::kUVMapping::Tube);
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circle3.create<10>(25, 12, Circle::kUVMapping::Tube);
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@@ -111,11 +223,10 @@ void App::init()
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if (!tex.load("data/uvs.jpg"))
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printf("error loading image\n");
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glViewport(0, 0, width, height);
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glEnable(GL_TEXTURE);
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glDisable(GL_DEPTH_TEST);
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glPointSize(5);
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glLineWidth(1);
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glLineWidth(4);
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//int n;
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//glGetIntegerv(GL_NUM_EXTENSIONS, &n);
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@@ -135,21 +246,15 @@ void App::init()
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void App::update(float dt)
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{
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// static float theta = 0;
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// theta += M_PI * 0.5f * dt;
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// float red = fabsf(sinf(theta));
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// glm::mat4 proj = glm::perspective(glm::radians(85.f), 1.f, .1f, 100.f);
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// glm::mat4 model = glm::translate(glm::vec3(0, 0, 0));
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// glm::mat4 view = glm::lookAt(glm::vec3(sinf(theta), 0, 1), glm::vec3(0, 0, 0), glm::vec3(0, 1, 0));
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glm::mat4 proj = glm::ortho(0.f, (float)width, (float)height, 0.f, -1.f, 1.f);
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glm::mat4 proj = glm::ortho(0.f, width, height, 0.f, -1.f, 1.f);
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Shape* shapes[] = { &circle, &circle2, &circle3, &circle4, &plane, &rounded, &slice };
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//glClearColor(red, 0, 0, 1);
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glViewport(0, 0, (GLsizei)width, (GLsizei)height);
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glClear(GL_COLOR_BUFFER_BIT);
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/*
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auto s = glm::scale(glm::vec3(1.5));
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int h = 100;
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for (int i = 0; i < sizeof(shapes)/sizeof(Shape*); i++)
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@@ -184,6 +289,41 @@ void App::update(float dt)
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shapes[i]->draw_fill();
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tex.unbind();
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}
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*/
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glActiveTexture(GL_TEXTURE0);
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tex.bind();
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sampler.bind(0);
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shader.use();
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shader.u_int("tex", 0);
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shader_color.use();
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shader_color.u_vec4("col", { 0, 0, 1, 1 });
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for (auto& s : shapes_list)
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{
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float w = YGNodeLayoutGetWidth(s->y_node);
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float h = YGNodeLayoutGetHeight(s->y_node);
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float x = YGNodeLayoutGetLeft(s->y_node);
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float y = YGNodeLayoutGetTop(s->y_node);
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auto loc = reinterpret_cast<glm::vec2*>(YGNodeGetContext(s->y_node));
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glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
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glm::mat4 pivot = glm::translate(glm::vec3(.5f, .5f, 0.f));
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glm::mat4 scale = glm::scale(glm::vec3(w, h, 1.f));
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glm::mat4 pos = glm::translate(glm::vec3(*loc, 0));
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auto mvp = proj * pos * scale * pivot;
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shader_uv.use();
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shader.u_mat4("mvp", mvp);
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plane.draw_fill();
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shader_color.use();
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shader_color.u_mat4("mvp", mvp);
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plane.draw_stroke();
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}
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tex.unbind();
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sampler.unbind();
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//glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
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//shader_color.use();
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//shader_color.u_mat4("mvp", proj * glm::translate(glm::vec3{width/2, height/2, 0.f}) * glm::scale(glm::vec3(8)));
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@@ -203,3 +343,12 @@ void App::update(float dt)
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//glLineWidth(2);
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//circle3.draw_fill();
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}
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void App::resize(float w, float h)
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{
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width = w;
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height = h;
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YGNodeStyleSetWidth(y_root, width);
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YGNodeStyleSetHeight(y_root, height);
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update_layout();
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}
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@@ -11,15 +11,19 @@ class App
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Shader shader_color;
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Shader shader_uv;
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Plane plane;
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std::vector<std::unique_ptr<Shape>> shapes_list;
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Circle circle, circle2, circle3, circle4;
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Rounded rounded;
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Slice9 slice;
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Texture2D tex;
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YGNodeRef y_root;
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public:
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static App I;
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int width;
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int height;
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float width;
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float height;
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void init();
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void create();
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void update(float dt);
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void resize(float w, float h);
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void update_layout();
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};
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@@ -211,7 +211,7 @@ int main()
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PIXELFORMATDESCRIPTOR pfd;
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App::I.create();
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RECT clientRect = { 0, 0, App::I.width, App::I.height };
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RECT clientRect = { 0, 0, (int)App::I.width, (int)App::I.height };
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// Inizialize data structures to zero
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memset(&wc, 0, sizeof(wc));
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@@ -288,7 +288,7 @@ int main()
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wglDeleteContext(hRC);
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DestroyWindow(hWnd);
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hWnd = CreateWindow(wc.lpszClassName, L"New Engine", WS_OVERLAPPEDWINDOW,
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hWnd = CreateWindow(wc.lpszClassName, L"UI Layout Engine", WS_OVERLAPPEDWINDOW,
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CW_USEDEFAULT, CW_USEDEFAULT, clientRect.right - clientRect.left,
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clientRect.bottom - clientRect.top, 0, 0, hInst, 0);
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@@ -350,6 +350,11 @@ LRESULT CALLBACK WndProc(HWND hWnd, UINT msg, WPARAM wp, LPARAM lp)
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case WM_CLOSE:
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PostQuitMessage(0);
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break;
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case WM_SIZE:
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App::I.resize((float)LOWORD(lp), (float)HIWORD(lp));
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App::I.update(0.f);
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SwapBuffers(hDC);
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break;
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case WM_KEYDOWN:
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keys[wp] = true;
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break;
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@@ -1,7 +1,6 @@
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#pragma once
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#ifdef __APPLE__
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#include <OpenGL/gl.h>
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#include <OpenGL/gl3.h>
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#elif _WIN32
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#define _USE_MATH_DEFINES
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@@ -13,6 +12,7 @@
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#include <map>
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#include <cmath>
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#include <stack>
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#include <memory>
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#include <string>
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#include <vector>
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@@ -20,7 +20,7 @@
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#define GLM_FORCE_RADIANS
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#define GLM_FORCE_SWIZZLE
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#define GLM_FORCE_MESSAGES
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//#define GLM_FORCE_MESSAGES
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#define GLM_ENABLE_EXPERIMENTAL
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#include <glm/glm.hpp>
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#include <glm/gtc/matrix_transform.hpp>
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@@ -30,4 +30,3 @@
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#include <tinyxml2.h>
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#include <yoga/Yoga.h>
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#include <yoga/Yoga.h>
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@@ -2,7 +2,12 @@
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namespace att
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{
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enum class kAttribute : uint8_t { Width, Height, Divisions, InnerRadius, OuterRadius };
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enum class kAttribute : uint8_t {
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Width, MinWidth, MaxWidth,
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Height, MinHeight, MaxHeight,
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Divisions, InnerRadius, OuterRadius,
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Grow, Shrink, FlexDir, FlexWrap
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};
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struct AttributeBase
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{
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@@ -14,11 +19,10 @@ namespace att
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template<kAttribute T, typename V>
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struct Attribute : public AttributeBase
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{
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using type = V;
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static const kAttribute static_id = T;
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V value;
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Attribute() : value{ 0 }, { id = static_id; }
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Attribute(type v) : value(v) { id = static_id; }
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Attribute() : value{0} { id = static_id; }
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Attribute(V v) : value(v) { id = static_id; }
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};
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struct typemap
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@@ -29,10 +33,18 @@ namespace att
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static constexpr typemap map[] =
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{
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{ "width", kAttribute::Width },
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{ "min-width", kAttribute::MinWidth },
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{ "max-width", kAttribute::MaxWidth },
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{ "height", kAttribute::Height },
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{ "min-height", kAttribute::MinHeight },
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{ "max-height", kAttribute::MaxHeight },
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{ "divisions", kAttribute::Divisions },
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{ "inner_radius", kAttribute::InnerRadius },
|
||||
{ "outer_radius", kAttribute::OuterRadius },
|
||||
{ "inner-radius", kAttribute::InnerRadius },
|
||||
{ "outer-radius", kAttribute::OuterRadius },
|
||||
{ "grow", kAttribute::Grow },
|
||||
{ "shrink", kAttribute::Shrink },
|
||||
{ "dir", kAttribute::FlexDir },
|
||||
{ "wrap", kAttribute::FlexWrap },
|
||||
};
|
||||
constexpr int map_size = sizeof(map) / sizeof(typemap) - 1;
|
||||
constexpr bool same(const char* a, const char* b)
|
||||
@@ -51,18 +63,26 @@ namespace att
|
||||
|
||||
//constexpr const char* string(kAttribute a) { return names[(int)a]; }
|
||||
|
||||
template<kAttribute T, typename V>
|
||||
constexpr const char* string(const Attribute<T, V> a) { return names[(int)a.id]; }
|
||||
// template<kAttribute T, typename V>
|
||||
// constexpr const char* string(const Attribute<T, V> a) { return names[(int)a.id]; }
|
||||
|
||||
#define DECLARE_ATTRIBUTE(N,T) \
|
||||
struct N : public Attribute<kAttribute::N,T> \
|
||||
{ using Attribute<kAttribute::N,T>::Attribute; };
|
||||
|
||||
DECLARE_ATTRIBUTE(Width, float);
|
||||
DECLARE_ATTRIBUTE(MinWidth, float);
|
||||
DECLARE_ATTRIBUTE(MaxWidth, float);
|
||||
DECLARE_ATTRIBUTE(Height, float);
|
||||
DECLARE_ATTRIBUTE(MinHeight, float);
|
||||
DECLARE_ATTRIBUTE(MaxHeight, float);
|
||||
DECLARE_ATTRIBUTE(Divisions, int);
|
||||
DECLARE_ATTRIBUTE(InnerRadius, float);
|
||||
DECLARE_ATTRIBUTE(OuterRadius, float);
|
||||
DECLARE_ATTRIBUTE(Grow, float);
|
||||
DECLARE_ATTRIBUTE(Shrink, float);
|
||||
DECLARE_ATTRIBUTE(FlexDir, int);
|
||||
DECLARE_ATTRIBUTE(FlexWrap, int);
|
||||
|
||||
#undef DECLARE_ATTRIBUTE
|
||||
}
|
||||
@@ -76,6 +96,8 @@ protected:
|
||||
GLvoid* ioff[2];
|
||||
struct vertex_t { glm::vec4 pos; glm::vec2 uvs; };
|
||||
public:
|
||||
YGNodeRef y_node;
|
||||
float x, y;
|
||||
att::AttrubutesMap attribs;
|
||||
bool create_buffers(GLvoid* idx, GLvoid* vertices, int isize, int vsize);
|
||||
void draw_fill() const;
|
||||
@@ -126,12 +148,20 @@ public:
|
||||
create_impl(w.value, h.value, div, idx.get(), vertices.get());
|
||||
return create_buffers(idx.get(), vertices.get(), sizeof(idx), sizeof(vertices));
|
||||
}
|
||||
template<typename T>
|
||||
T get_attribute(T def_val)
|
||||
{
|
||||
auto ret = attribs.find(def_val.id);
|
||||
if (ret == attribs.end())
|
||||
return def_val;
|
||||
return *reinterpret_cast<T*>(ret->second.get());
|
||||
}
|
||||
bool create_attrib() override
|
||||
{
|
||||
const att::Width* w = reinterpret_cast<att::Width*>(attribs[att::kAttribute::Width].get());
|
||||
const att::Height* h = reinterpret_cast<att::Height*>(attribs[att::kAttribute::Height].get());
|
||||
const att::Divisions* div = reinterpret_cast<att::Divisions*>(attribs[att::kAttribute::Height].get());
|
||||
return create(*div, *w, *h);
|
||||
const auto w = get_attribute(att::Width(0));
|
||||
const auto h = get_attribute(att::Height(0));
|
||||
const auto d = get_attribute(att::Divisions(1));
|
||||
return create(d, w, h);
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
@@ -15,7 +15,7 @@ bool Texture2D::create(int width, int height, GLint format, const uint8_t* data)
|
||||
}
|
||||
bool Texture2D::create(const Image& img)
|
||||
{
|
||||
static GLint formats[] = { GL_R, GL_RG, GL_RGB, GL_RGBA };
|
||||
static GLint formats[] = { GL_RED, GL_RG, GL_RGB, GL_RGBA };
|
||||
return create(img.width, img.height, formats[img.comp - 1], img.data());
|
||||
}
|
||||
bool Texture2D::load(std::string filename)
|
||||
|
||||
Reference in New Issue
Block a user