shader fix
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@@ -155,7 +155,6 @@ void App::initShaders()
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static const char* shader_stroke_preview_f =
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SHADER_VERSION
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"uniform sampler2D tex;\n"
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"uniform mediump float alpha;\n"
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"uniform mediump vec4 col;\n"
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"in mediump vec2 uv;\n"
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"out mediump vec4 frag;\n"
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@@ -207,7 +207,6 @@ void CanvasModePen::on_Draw(const glm::mat4& ortho, const glm::mat4& proj, const
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pos.x = pos.x - canvas->m_current_brush.m_tip_size * 500.f;
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ShaderManager::use(kShader::StrokePreview);
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ShaderManager::u_int(kShaderUniform::Tex, 0);
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ShaderManager::u_float(kShaderUniform::Alpha, canvas->m_current_brush.m_tip_flow);
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float tip_scale_fix = 1.f / glm::tan(glm::radians(Canvas::I->m_cam_fov * 0.5f));
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float tip_scale = canvas->m_current_brush.m_tip_size * 800.f * tip_scale_fix;
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float tip_angle = canvas->m_current_brush.m_tip_angle * (float)(M_PI * 2.0);
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