shader fix
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@@ -155,7 +155,6 @@ void App::initShaders()
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static const char* shader_stroke_preview_f =
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SHADER_VERSION
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"uniform sampler2D tex;\n"
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"uniform mediump float alpha;\n"
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"uniform mediump vec4 col;\n"
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"in mediump vec2 uv;\n"
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"out mediump vec4 frag;\n"
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