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ac4fef8346
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Refresh retained Android package CMake
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2026-06-05 12:17:04 +02:00 |
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c514ac99aa
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Route VR texture state through GL dispatch
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2026-06-04 23:54:15 +02:00 |
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f55b1882c0
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Route VR and startup GL state through backend
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2026-06-04 20:37:38 +02:00 |
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7aadd1041a
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Route VR lifecycle through platform services
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2026-06-04 18:39:22 +02:00 |
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3e15b2f46c
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Route VR render state through renderer GL
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2026-06-03 06:03:28 +02:00 |
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7dcf76c3aa
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Route VR UI viewport scissor through renderer GL
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2026-06-03 05:59:36 +02:00 |
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4a7eff24bf
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Move VR render state mapping to renderer gl
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2026-06-02 08:58:07 +02:00 |
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ee027984b7
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fix vr controller pointer direction, remove vr rendering wait
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2020-11-07 23:50:49 +01:00 |
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ce6805f261
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fix vr controllers interfering with screen drawing
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2020-11-07 23:03:03 +01:00 |
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9ccd6ed2f4
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remove direct use of rtt and dirty area from the layer
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2019-10-15 11:57:39 +02:00 |
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6785feb9d9
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update openvr, move layers far away in vr to match brush cursor
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2019-08-04 23:25:35 +02:00 |
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6043857ad8
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fix vr stroke preview
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2019-08-04 14:30:56 +02:00 |
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32667b709e
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fix quest vr threading
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2019-08-01 18:22:31 +02:00 |
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ae5da7139c
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implement tasks for update windows vr
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2019-07-27 15:52:15 +02:00 |
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85d9c057f8
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fix color bleeding
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2019-07-21 00:27:34 +02:00 |
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b89274e7a6
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App::I static singleton to pointer
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2019-07-11 18:08:17 +02:00 |
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cb6744be44
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move render thread to App class and add ui thread with ui tasks queue
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2019-07-09 01:07:13 +02:00 |
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a7f402a9e6
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fix vr head and controller pos
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2019-06-26 18:33:15 +02:00 |
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9ee4bc42b9
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add history to layer create, delete, move, rename, and merge
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2019-06-18 17:39:35 +02:00 |
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dc9da77cf8
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review vr stuff, fix controller-ui ray casting
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2019-06-05 16:27:29 +02:00 |
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02b92cf382
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deactivate timeline
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2019-06-03 17:11:24 +02:00 |
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2d43b74956
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add ovr platform sdk and test photo sharing
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2019-06-02 23:28:27 +02:00 |
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d8a1a99d04
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fix depth export, improve VR UI interaction
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2019-06-02 14:10:01 +02:00 |
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e5c7a35fd2
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move UI plane when toggled in VR, fix vr start/stop on Quest
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2019-06-01 22:59:45 +02:00 |
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c7a2a92b52
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vr controlled ui
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2019-06-01 00:54:56 +02:00 |
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20582dafa8
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refactoring vr code
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2019-05-31 23:02:53 +02:00 |
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d750f80482
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add vr_draw_ui method and make ui observer as method to be wildly available
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2019-05-29 22:41:37 +02:00 |
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e7f8839739
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move the vr brush preview far away to closer to the canvas
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2019-05-27 17:17:16 +02:00 |
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0e22e9918a
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improve vr
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2019-05-20 10:23:02 +02:00 |
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898afe9052
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vr paint
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2019-05-06 21:03:22 +02:00 |
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d6804e95cd
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update xcode
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2019-03-24 02:15:28 +01:00 |
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e635ad00a8
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add experimental menu
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2019-03-18 20:26:18 +01:00 |
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5a6f6f524a
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fix vr and save imported abr textures
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2019-03-12 22:31:38 +01:00 |
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cedb8bc3fe
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bind zero when texture is not defined for dual brush or pattern to avoid using the previous tex in slot
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2019-02-26 16:23:51 +01:00 |
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cbfcd66bfc
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restore use fragcoord to fix import/transform
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2019-02-26 00:30:10 +01:00 |
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399bc3d433
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move brush opacity from comp to stroke
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2019-02-24 20:55:06 +01:00 |
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dfa44dbb55
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use unique_ptr to hold the Layers vector
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2019-02-24 13:19:15 +01:00 |
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3a1a48a0d0
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pixel based brush size, Photoshop slider curve, improve abr import
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2019-02-23 20:46:20 +01:00 |
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e63fcf018e
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screen space pattern failed, needs screen space uv coordinate on CompDraw shader
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2019-02-22 10:44:08 +01:00 |
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876c002616
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all blending modes for pattern and dual brush
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2019-02-22 02:26:25 +01:00 |
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eaab9c79e5
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move shaders into .glsl files and add #include feature
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2019-02-21 19:26:40 +01:00 |
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16eb9de358
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pattern offset, invert and flip(xy)
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2019-02-20 14:57:11 +01:00 |
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c752434e98
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pattern tweaks
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2019-02-20 01:26:38 +01:00 |
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08cca154b7
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improve brush preview
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2019-02-19 11:33:41 +01:00 |
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e4ee87e4c6
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rename texture to pattern and implement initial pattern settings
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2019-02-17 23:41:17 +01:00 |
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8e5a8eec1b
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refactor canvas modes
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2019-02-01 22:51:25 +01:00 |
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879be9d4fe
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implement brush presets save and restore from file, fix stencil nullptr, limit preview stroke max size
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2019-01-23 16:53:58 +01:00 |
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e26fcf1163
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refactor Brush to be used in shared_ptr
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2019-01-22 22:49:43 +01:00 |
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9c93747b17
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implement stencil from file
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2019-01-15 23:54:08 +01:00 |
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71f79a7fa0
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use actual screen resolution and use multiple buffers drawing only when blending is in use
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2019-01-08 10:29:47 +01:00 |
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