116 lines
2.7 KiB
Objective-C
116 lines
2.7 KiB
Objective-C
//#pragma once
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#define USE_VBO 1
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#define USE_SAMPLER 1
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#ifdef __APPLE__
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#include "TargetConditionals.h"
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#if TARGET_OS_IPHONE && TARGET_IPHONE_SIMULATOR
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#define TARGET_OS_IOS 1
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#define __IOS__ 1
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#include <CoreFoundation/CoreFoundation.h>
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#ifdef __OBJC__
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#include <Foundation/Foundation.h>
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#import <UIKit/UIKit.h>
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#import <GLKit/GLKit.h>
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#endif
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#include <OpenGLES/ES3/gl.h>
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#include <OpenGLES/ES3/glext.h>
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#define SHADER_VERSION "#version 300 es\n"
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#elif TARGET_OS_IPHONE
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#define TARGET_OS_IOS 1
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#define __IOS__ 1
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#include <CoreFoundation/CoreFoundation.h>
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#ifdef __OBJC__
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#include <Foundation/Foundation.h>
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#import <UIKit/UIKit.h>
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#import <GLKit/GLKit.h>
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#endif
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#include <OpenGLES/ES3/gl.h>
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#include <OpenGLES/ES3/glext.h>
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#define SHADER_VERSION "#version 300 es\n"
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#else
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#define TARGET_OS_OSX 1
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#define __OSX__ 1
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#include <OpenGL/gl3.h>
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#include <OpenGL/gl3ext.h>
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#define SHADER_VERSION "#version 150\n"
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#endif
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#include <sys/stat.h>
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#include <sys/types.h>
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#include <dirent.h>
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#elif __ANDROID__
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#include <EGL/egl.h>
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#include <EGL/eglext.h>
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#include <GLES3/gl3.h>
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#include <sys/stat.h>
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#include <android/sensor.h>
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#include <android/log.h>
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#include <android_native_app_glue.h>
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#define SHADER_VERSION "#version 300 es\n"
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#elif _WIN32
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#define _USE_MATH_DEFINES
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#define _CRT_SECURE_NO_WARNINGS
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#define _SCL_SECURE_NO_WARNINGS
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#include <windows.h>
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#include <windowsx.h>
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#include <tchar.h>
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#include <gl\glew.h>
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#include <gl\wglew.h>
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#include <gl\GL.h>
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#include <BugTrap.h>
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#define SHADER_VERSION "#version 150\n"
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#endif
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#define NS_START namespace ui {
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#define NS_END }
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#ifdef __cplusplus
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#include <map>
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#include <cmath>
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#include <stack>
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#include <regex>
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#include <mutex>
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#include <queue>
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#include <memory>
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#include <string>
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#include <vector>
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#include <random>
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#include <thread>
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#include <fstream>
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#include <iostream>
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#include <algorithm>
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#include <functional>
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#include <condition_variable>
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#define GLM_FORCE_RADIANS
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#define GLM_FORCE_SWIZZLE
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//#define GLM_FORCE_MESSAGES
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#define GLM_ENABLE_EXPERIMENTAL
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#include <glm/glm.hpp>
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#include <glm/gtc/matrix_transform.hpp>
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#include <glm/gtc/type_ptr.hpp>
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#include <glm/gtx/rotate_vector.hpp>
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#include <glm/gtx/euler_angles.hpp>
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#include <glm/gtx/vector_angle.hpp>
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#include <tinyxml2.h>
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#include <jpge.h>
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#include <jpgd.h>
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#include <base64.h>
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#endif
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#include <yoga/Yoga.h>
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#include <stb/stb_truetype.h>
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#include <stb/stb_image.h>
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#include <stb/stb_image_write.h>
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#include <curl/curl.h>
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