Add renderer depth state contract

This commit is contained in:
2026-06-02 15:50:59 +02:00
parent 9a7e1c4def
commit b68ddc42c6
9 changed files with 243 additions and 58 deletions

View File

@@ -88,6 +88,17 @@ enum class BlendOp : std::uint8_t {
reverse_subtract,
};
enum class CompareOp : std::uint8_t {
never,
less,
equal,
less_or_equal,
greater,
not_equal,
greater_or_equal,
always,
};
struct BlendState {
bool enabled = false;
BlendFactor source_color = BlendFactor::one;
@@ -102,6 +113,12 @@ struct BlendState {
bool write_a = true;
};
struct DepthState {
bool test_enabled = false;
bool write_enabled = false;
CompareOp compare = CompareOp::less_or_equal;
};
struct MeshDesc {
std::uint32_t vertex_count = 0;
std::uint32_t index_count = 0;
@@ -165,6 +182,7 @@ public:
[[nodiscard]] virtual pp::foundation::Status set_viewport(Viewport viewport) noexcept = 0;
[[nodiscard]] virtual pp::foundation::Status set_scissor(ScissorRect scissor) noexcept = 0;
[[nodiscard]] virtual pp::foundation::Status set_blend_state(BlendState state) noexcept = 0;
[[nodiscard]] virtual pp::foundation::Status set_depth_state(DepthState state) noexcept = 0;
[[nodiscard]] virtual pp::foundation::Status bind_shader(IShaderProgram& shader) noexcept = 0;
[[nodiscard]] virtual pp::foundation::Status bind_texture(
std::uint32_t slot,
@@ -206,6 +224,8 @@ public:
[[nodiscard]] pp::foundation::Status validate_blend_factor(BlendFactor factor) noexcept;
[[nodiscard]] pp::foundation::Status validate_blend_op(BlendOp op) noexcept;
[[nodiscard]] pp::foundation::Status validate_blend_state(BlendState state) noexcept;
[[nodiscard]] pp::foundation::Status validate_compare_op(CompareOp op) noexcept;
[[nodiscard]] pp::foundation::Status validate_depth_state(DepthState state) noexcept;
[[nodiscard]] pp::foundation::Status validate_mesh_desc(MeshDesc desc) noexcept;
[[nodiscard]] pp::foundation::Status validate_texture_slot(std::uint32_t slot) noexcept;
[[nodiscard]] pp::foundation::Status validate_shader_program_desc(ShaderProgramDesc desc) noexcept;
@@ -224,5 +244,6 @@ public:
[[nodiscard]] const char* blit_filter_name(BlitFilter filter) noexcept;
[[nodiscard]] const char* blend_factor_name(BlendFactor factor) noexcept;
[[nodiscard]] const char* blend_op_name(BlendOp op) noexcept;
[[nodiscard]] const char* compare_op_name(CompareOp op) noexcept;
}