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421f2713db
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Share retained texture dispatch bridge
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2026-06-05 14:29:59 +02:00 |
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f20595aff6
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Route cube textures and samplers through renderer GL
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2026-06-03 06:46:06 +02:00 |
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ae69f7437f
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Route Texture2D through renderer GL
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2026-06-03 06:24:56 +02:00 |
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a12a3454c4
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Move texture defaults behind renderer gl
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2026-06-02 08:51:34 +02:00 |
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0d2a1bd0ae
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Move texture cube mapping to renderer gl
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2026-06-02 06:43:51 +02:00 |
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85a5d19a3e
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Move texture2d mapping to renderer gl
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2026-06-02 06:41:00 +02:00 |
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36fea6b870
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Move sampler border parameter to renderer gl
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2026-06-02 06:22:41 +02:00 |
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8130a922d0
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Move sampler parameter mapping to renderer gl
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2026-06-01 18:13:55 +02:00 |
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7d80afce2f
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Move cube face target mapping to renderer gl
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2026-06-01 18:09:12 +02:00 |
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2e0ebd0e13
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Move OpenGL image format mapping
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2026-06-01 17:48:30 +02:00 |
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2754df9f46
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Move OpenGL texture upload mapping
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2026-06-01 17:46:48 +02:00 |
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94cf227704
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remove texture auto_destroy flag
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2019-12-01 18:52:41 +01:00 |
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c8bce21b95
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refactor font loading
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2019-12-01 18:24:59 +01:00 |
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f2a73a905d
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add webgl support
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2019-10-05 21:08:40 +02:00 |
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56f4bc467d
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use glReadPixels for compatibility with OpenGL ES
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2019-08-15 19:39:10 +02:00 |
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542e5a9c19
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refactor export equirectangular
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2019-08-15 19:12:50 +02:00 |
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b6b0fb74f9
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remove async task from texture and sampler binding, but add render thread assert
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2019-07-28 11:16:20 +02:00 |
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b89274e7a6
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App::I static singleton to pointer
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2019-07-11 18:08:17 +02:00 |
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92dd00d910
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update android project
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2019-07-11 13:34:21 +02:00 |
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4cbf0c47b4
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add glad to load OpenGL extensions
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2019-07-09 11:07:01 +02:00 |
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0012e2ce9b
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render implement thread, wrap GL commands into tasks
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2019-07-06 22:25:07 +02:00 |
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a85918c8b0
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update gradle project, parallel for-loop based on std::thread on android, fix mipmaps on TextureManager
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2019-01-28 14:06:42 +01:00 |
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e26fcf1163
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refactor Brush to be used in shared_ptr
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2019-01-22 22:49:43 +01:00 |
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886ab1f29b
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texture border not supported on mobile
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2019-01-19 00:12:45 +01:00 |
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8315b32550
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implement brush outline
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2019-01-18 11:11:00 +01:00 |
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9787175b13
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Implement raytraced lightmap
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2019-01-09 23:32:10 +01:00 |
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52c87d9ec6
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implement grid and heightmap with lambert shading
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2018-12-24 22:22:16 +01:00 |
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0c6b409606
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remove ui namespace which is not really used, move CameraData in camera_modes.h to avoid the inclusion of canva.h
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2018-11-27 14:24:01 +01:00 |
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71de44a7c1
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rename engine to src
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2018-09-16 14:21:58 +02:00 |
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