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27576443ca
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improve animation panel
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2019-10-19 22:30:44 +02:00 |
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e25de3c454
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fix action history with frames
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2019-10-19 16:06:43 +02:00 |
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d35ab08ffb
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add animation playback
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2019-10-19 01:12:58 +02:00 |
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4e0520da80
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implement frames save and open from ppi
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2019-10-17 23:41:37 +02:00 |
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7487feb168
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implement animation panel interaction
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2019-10-17 20:42:52 +02:00 |
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5f002cca53
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fix rtt copy/move
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2019-10-15 16:59:55 +02:00 |
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9ccd6ed2f4
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remove direct use of rtt and dirty area from the layer
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2019-10-15 11:57:39 +02:00 |
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f2a73a905d
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add webgl support
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2019-10-05 21:08:40 +02:00 |
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1d1aef4095
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enable timeline option
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2019-09-21 00:02:48 +02:00 |
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a8e9e92d96
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implement export cube faces
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2019-08-16 12:23:34 +02:00 |
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542e5a9c19
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refactor export equirectangular
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2019-08-15 19:12:50 +02:00 |
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f2d2ef1067
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add focus project, fix recovery save on ui thread, fix grid commit, wave_sdk submodule, use PlatformActivity as base for android/quest/focus and extend VRActivity on focus.
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2019-07-29 22:54:50 +02:00 |
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627a3bbb14
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limit camera zoom
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2019-07-28 11:06:16 +02:00 |
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85d9c057f8
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fix color bleeding
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2019-07-21 00:27:34 +02:00 |
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4cbf0c47b4
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add glad to load OpenGL extensions
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2019-07-09 11:07:01 +02:00 |
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d4551ba647
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add history to equirect import
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2019-06-26 14:48:23 +02:00 |
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5f72f9901f
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fix bucket undo
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2019-06-25 14:49:14 +02:00 |
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2782d864ed
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add undo action for bucket fill
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2019-06-23 14:58:26 +02:00 |
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3f13c8a61e
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implement flood fill algorithm
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2019-06-22 07:39:09 +02:00 |
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9ee4bc42b9
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add history to layer create, delete, move, rename, and merge
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2019-06-18 17:39:35 +02:00 |
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c48a6da8a6
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improving actions history
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2019-06-14 18:46:11 +02:00 |
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dc9da77cf8
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review vr stuff, fix controller-ui ray casting
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2019-06-05 16:27:29 +02:00 |
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898afe9052
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vr paint
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2019-05-06 21:03:22 +02:00 |
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2da84ec63d
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render merged layers cache
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2019-04-25 11:33:59 +02:00 |
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5a1f6e48ce
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add export depth menu
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2019-04-24 09:57:27 +02:00 |
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fda399f7dd
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update color at picking and cleanup code from some warnings
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2019-03-11 15:35:59 +01:00 |
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3af923db96
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fix selection and cursor
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2019-03-09 23:07:06 +01:00 |
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abca1d5162
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opacity pressure and jitter, initial direction
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2019-02-25 01:31:32 +01:00 |
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dfa44dbb55
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use unique_ptr to hold the Layers vector
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2019-02-24 13:19:15 +01:00 |
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3d1412aee2
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free resources on app destruction
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2019-02-24 12:31:53 +01:00 |
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c752434e98
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pattern tweaks
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2019-02-20 01:26:38 +01:00 |
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08cca154b7
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improve brush preview
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2019-02-19 11:33:41 +01:00 |
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fa9d7a107b
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complete dual-brush implementation and ui integration
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2019-02-14 13:18:00 +01:00 |
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999723dd14
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enable rtt dtor, default values for <text> node, dual-brush wip, more brush options
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2019-02-14 02:08:29 +01:00 |
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8ad005de8b
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refactor stroke drawing
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2019-02-11 22:37:02 +01:00 |
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24a6d0bae9
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add export layers, export png, import brush padding
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2019-02-04 00:08:31 +01:00 |
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8e5a8eec1b
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refactor canvas modes
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2019-02-01 22:51:25 +01:00 |
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e3f6d1cc44
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fix undo and redo
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2019-02-01 17:47:32 +01:00 |
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56fa1079c6
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fix stroke preview, add license messages, fix node scroll
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2019-01-29 22:33:40 +01:00 |
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e26fcf1163
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refactor Brush to be used in shared_ptr
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2019-01-22 22:49:43 +01:00 |
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2154396c6b
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fix usage of i8vec4 instead of u8vec4, fix grid commit bounds
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2019-01-20 11:57:09 +01:00 |
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c66bc1f1d7
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fix mask
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2019-01-20 00:39:25 +01:00 |
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e0bb60980a
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implement layer bounds optminize function, add history to draw_objects with the right bounds.
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2019-01-18 19:03:53 +01:00 |
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d5b5946b3d
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update file format to 0.2 for blending mode, visibility and alpha lock attributes
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2019-01-12 16:08:23 +01:00 |
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7773026358
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Set default document res to 6K. Implement blending on canvas, mixer and export equirect.
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2019-01-07 15:32:12 +01:00 |
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e4fe0cffed
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Improved mask also work on erase. Improved shaders for layer opacity, now when drawing doesn't change opacity. Improved layers panel layout to be similar to PS. Added layer blending option and visibility. Added custom icons to checkboxes and fixed the combobox items.
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2019-01-05 12:41:21 +01:00 |
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bbdad5a857
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optimize stroke drawing
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2018-12-07 00:45:14 +01:00 |
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9f41831b71
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add reset camera menu, update changelog, remove crash test menu
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2018-11-30 15:27:24 +01:00 |
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0c6b409606
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remove ui namespace which is not really used, move CameraData in camera_modes.h to avoid the inclusion of canva.h
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2018-11-27 14:24:01 +01:00 |
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f34ffa825d
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save camera settings on selection to avoid different result when re-projecting the selection 2d screen points transformation (does not compile because of canvas.h cyclic dependency)
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2018-11-27 14:21:56 +01:00 |
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