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80b78ac0af
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cleanup Objective-C code from C++
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2019-07-13 19:00:25 +02:00 |
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ea0679dfe5
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update iOS project
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2019-07-12 10:47:58 +02:00 |
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b89274e7a6
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App::I static singleton to pointer
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2019-07-11 18:08:17 +02:00 |
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327eb4678b
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improve dialog and cloud browse icon text, deselect guide on mode leave
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2019-07-10 21:49:01 +02:00 |
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48c39c4ef2
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improve dialog browse, wrap ui task for every Node method that modifies the children list, update the ui every time the scene tree changes, restore fps and stylus state on win, fix bucket tool, fix snapshop restore, init in ui thread
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2019-07-10 21:08:14 +02:00 |
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4cbf0c47b4
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add glad to load OpenGL extensions
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2019-07-09 11:07:01 +02:00 |
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cb6744be44
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move render thread to App class and add ui thread with ui tasks queue
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2019-07-09 01:07:13 +02:00 |
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f7ead8e157
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remove all async_start/end calls
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2019-07-08 16:57:30 +02:00 |
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0012e2ce9b
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render implement thread, wrap GL commands into tasks
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2019-07-06 22:25:07 +02:00 |
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1bffeb2d03
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Add history to Clear Guides
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2019-06-26 15:36:38 +02:00 |
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d4551ba647
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add history to equirect import
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2019-06-26 14:48:23 +02:00 |
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5f72f9901f
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fix bucket undo
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2019-06-25 14:49:14 +02:00 |
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f9cf452af2
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get/set clipboard, color hex value
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2019-06-24 23:46:55 +02:00 |
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2782d864ed
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add undo action for bucket fill
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2019-06-23 14:58:26 +02:00 |
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228263c70f
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add flood fill mode with custom cursor
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2019-06-22 10:44:36 +02:00 |
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3f13c8a61e
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implement flood fill algorithm
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2019-06-22 07:39:09 +02:00 |
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dabfedb089
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improve layer history, fix doc open
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2019-06-19 23:05:14 +02:00 |
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9ee4bc42b9
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add history to layer create, delete, move, rename, and merge
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2019-06-18 17:39:35 +02:00 |
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c48a6da8a6
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improving actions history
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2019-06-14 18:46:11 +02:00 |
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d8a1a99d04
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fix depth export, improve VR UI interaction
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2019-06-02 14:10:01 +02:00 |
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f6187b7f86
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fix mixer on hdpi scale
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2019-05-16 23:47:43 +02:00 |
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ab9767556f
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fix quick panel color slots, remove RGBA float framebuffers, disable merge framebuffers
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2019-05-16 17:02:20 +02:00 |
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8315424f55
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reduced canvas framebuffer resolution for hdpi, update android project
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2019-05-15 18:34:48 +02:00 |
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898afe9052
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vr paint
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2019-05-06 21:03:22 +02:00 |
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db208bd7cd
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export depth
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2019-04-25 23:31:03 +02:00 |
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2da84ec63d
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render merged layers cache
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2019-04-25 11:33:59 +02:00 |
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5a1f6e48ce
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add export depth menu
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2019-04-24 09:57:27 +02:00 |
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1db422ae78
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disable crash menu, fix export layers
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2019-03-13 11:36:20 +01:00 |
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3d625567aa
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brush settings reset button, hook crash handler on every thread, update changelog
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2019-03-13 10:08:13 +01:00 |
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fda399f7dd
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update color at picking and cleanup code from some warnings
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2019-03-11 15:35:59 +01:00 |
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373e7ad0e9
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iOS: fix app id in path, pen pressure filtering on Line
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2019-03-11 11:40:17 +01:00 |
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65872cf253
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fix line on iOS
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2019-03-09 23:56:57 +01:00 |
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5329147d58
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add abr color dynamics
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2019-03-07 00:53:45 +01:00 |
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eed6431c15
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fix bucket undo
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2019-03-02 00:39:15 +01:00 |
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27f4cb3ba8
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restore multithreading on iOS and use DisplayLink to decouple rendering from the main loop
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2019-03-01 15:16:05 +01:00 |
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44ca908c6d
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disable multithread on iOS
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2019-02-28 23:28:25 +01:00 |
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c3c2055011
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add dual brush roundness property
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2019-02-26 23:50:59 +01:00 |
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f7b156acaa
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rename jitter spread to scatter, dual brush scatter mode single and both axis, fix scatter to follow the direction
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2019-02-26 20:03:01 +01:00 |
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cedb8bc3fe
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bind zero when texture is not defined for dual brush or pattern to avoid using the previous tex in slot
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2019-02-26 16:23:51 +01:00 |
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a0ed079299
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scale brush size on high dpi
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2019-02-26 15:14:42 +01:00 |
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cbfcd66bfc
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restore use fragcoord to fix import/transform
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2019-02-26 00:30:10 +01:00 |
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d3768f43c9
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parse abr from PS 2018, restore xmp injection, check uniform hash collision
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2019-02-25 23:23:14 +01:00 |
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abca1d5162
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opacity pressure and jitter, initial direction
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2019-02-25 01:31:32 +01:00 |
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bfaff312f8
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brush scale for non-square brushes
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2019-02-24 21:00:53 +01:00 |
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399bc3d433
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move brush opacity from comp to stroke
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2019-02-24 20:55:06 +01:00 |
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dfa44dbb55
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use unique_ptr to hold the Layers vector
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2019-02-24 13:19:15 +01:00 |
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3d1412aee2
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free resources on app destruction
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2019-02-24 12:31:53 +01:00 |
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e63fcf018e
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screen space pattern failed, needs screen space uv coordinate on CompDraw shader
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2019-02-22 10:44:08 +01:00 |
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876c002616
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all blending modes for pattern and dual brush
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2019-02-22 02:26:25 +01:00 |
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eaab9c79e5
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move shaders into .glsl files and add #include feature
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2019-02-21 19:26:40 +01:00 |
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