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f5c4aed4fd
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add progress bar to lightmap rendering
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2019-01-15 22:25:23 +01:00 |
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c3220b5b15
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multisampled random rays
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2019-01-12 23:37:54 +01:00 |
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6b0dc38ee4
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fix Xcode concurrency code
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2019-01-12 18:49:23 +01:00 |
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e95421c2ed
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fix spacebar bug, fix ios depth buffer error, parallelize raytracing
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2019-01-12 18:01:23 +01:00 |
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d5b5946b3d
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update file format to 0.2 for blending mode, visibility and alpha lock attributes
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2019-01-12 16:08:23 +01:00 |
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6ba29926ef
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Fix heightmap shadow rt and draw the light pos
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2019-01-10 22:21:44 +01:00 |
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9787175b13
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Implement raytraced lightmap
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2019-01-09 23:32:10 +01:00 |
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3dde1e1083
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update vc project and resize main toolbar
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2019-01-08 18:49:30 +01:00 |
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81f51e2be6
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add nanort lib and update external git modules
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2019-01-08 16:54:05 +01:00 |
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1c8ace73c9
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Implement mouse-capture attribute on ui system
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2019-01-08 14:52:20 +01:00 |
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c5a0b4e6b0
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use highp on iOS blending shader
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2019-01-08 11:28:49 +01:00 |
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4a1880e22a
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implement framebuffer fetch on iOS for bleding
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2019-01-08 11:02:07 +01:00 |
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71f79a7fa0
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use actual screen resolution and use multiple buffers drawing only when blending is in use
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2019-01-08 10:29:47 +01:00 |
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4013a3b9bd
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update Xcode target iOS version
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2019-01-07 23:57:49 +01:00 |
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2b02be77dc
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Render heightmap to layer
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2019-01-07 23:07:55 +01:00 |
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352511a920
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Update thumbnail generation to implement blending
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2019-01-07 16:17:13 +01:00 |
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7773026358
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Set default document res to 6K. Implement blending on canvas, mixer and export equirect.
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2019-01-07 15:32:12 +01:00 |
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006c838449
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cleanup shaders and move common functions in global definitions to be plugged into the shaders code
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2019-01-05 16:39:29 +01:00 |
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e4fe0cffed
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Improved mask also work on erase. Improved shaders for layer opacity, now when drawing doesn't change opacity. Improved layers panel layout to be similar to PS. Added layer blending option and visibility. Added custom icons to checkboxes and fixed the combobox items.
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2019-01-05 12:41:21 +01:00 |
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f823451546
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implement shading modes switch for heightmap
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2018-12-24 23:47:00 +01:00 |
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52c87d9ec6
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implement grid and heightmap with lambert shading
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2018-12-24 22:22:16 +01:00 |
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4d2706bfab
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fix randomized faces on export jpg
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2018-12-15 18:10:26 +01:00 |
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9d13087036
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fix recurseve mutex on Android
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2018-12-15 16:35:37 +01:00 |
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188e2336cc
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update android makefile
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2018-12-15 15:40:17 +01:00 |
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1bc0d1e44b
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cleanup
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2018-12-11 00:09:01 +01:00 |
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bbdad5a857
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optimize stroke drawing
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2018-12-07 00:45:14 +01:00 |
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4980105d51
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testing crash report
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2018-12-04 18:53:22 +01:00 |
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db8e130b36
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update Xcode projects versioning scripts
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2018-11-30 21:21:16 +01:00 |
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ff6e19e47d
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update windows store icons without padding, update changelog
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2018-11-30 21:08:53 +01:00 |
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3a88235f56
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implement sharing in iOS, add OpenGL renderer in OSX window
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2018-11-30 20:41:52 +01:00 |
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9f41831b71
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add reset camera menu, update changelog, remove crash test menu
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2018-11-30 15:27:24 +01:00 |
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829e8c0b62
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testing crash
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2018-11-30 14:27:11 +01:00 |
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d0919862da
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fix poly clip and fix poly_remove_duplicate
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2018-11-29 23:13:04 +01:00 |
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f64f157e82
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fix mixer brush uv2 and tip visibility on touch
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2018-11-29 10:34:28 +01:00 |
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181308d004
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fix transform corners visible behind
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2018-11-28 14:34:45 +01:00 |
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5e1de934ee
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clip the polygon when applying the transform shape
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2018-11-28 00:37:55 +01:00 |
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0c6b409606
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remove ui namespace which is not really used, move CameraData in camera_modes.h to avoid the inclusion of canva.h
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2018-11-27 14:24:01 +01:00 |
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f34ffa825d
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save camera settings on selection to avoid different result when re-projecting the selection 2d screen points transformation (does not compile because of canvas.h cyclic dependency)
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2018-11-27 14:21:56 +01:00 |
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5c39e07434
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fix imported image aspect ratio and the transform handles for touch devices
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2018-11-27 11:27:28 +01:00 |
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a99af642bc
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remove test code
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2018-11-26 00:16:46 +01:00 |
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09bccda2cd
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implement regular image import
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2018-11-26 00:04:44 +01:00 |
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0685155a45
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split transform into cut and copy commands and implement history
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2018-11-25 22:14:50 +01:00 |
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0d0cd3db7f
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fix shaders for the transform tool
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2018-11-25 16:16:01 +01:00 |
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a124d19bdc
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fix transform commit shader
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2018-11-23 14:19:59 +01:00 |
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86656cc7e3
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disable exceptions in visual studio, use xK notation for resolution, upgrade up to 32K resolution, mask resolution not doubled anymore, transform interactive controls to move, scale and rotate the selection
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2018-11-22 19:07:14 +01:00 |
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6f9b1b1c23
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transform tool wip
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2018-11-22 10:30:31 +01:00 |
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8f9422b6d6
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implement perspective correct interpolation to the 2D window space clipped brush stroke sample.
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2018-11-15 18:09:19 +01:00 |
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18067726b5
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add transform mode and tollbar button, implement polygon clipping with uvs interpolation and cube faces projection with near plane clipping, add duplicate points removal template function, implement Spere mesh surface section creation.
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2018-11-12 18:19:03 +01:00 |
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eb1c8d6b7a
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fix layer delete order bug, fix and improve brush preview during the stroke, fix windows mouse capture (api works only on the main thread)
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2018-11-03 23:44:09 +01:00 |
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3ee10bb88d
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implement motion controllers and vr drawing with brush preview
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2018-11-02 13:49:15 +01:00 |
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